This is the complete list of members for C4GameResList, including all inherited members.
Add(C4GameRes *pRes) | C4GameResList | protected |
C4GameResList()=default | C4GameResList | |
CalcHashes() | C4GameResList | |
Clear() | C4GameResList | |
CompileFunc(StdCompiler *pComp) | C4GameResList | |
CreateByFile(C4Network2ResType eType, const char *szFile) | C4GameResList | |
CreateByNetRes(C4Network2Res::Ref pNetRes) | C4GameResList | |
getResCount() const | C4GameResList | inline |
InitNetwork(C4Network2ResList *pNetResList) | C4GameResList | |
iterRes(C4GameRes *pLast, C4Network2ResType eType=NRT_Null) | C4GameResList | |
Load(C4Group &hGroup, C4Scenario *pScenario, const char *szDefinitionFilenames) | C4GameResList | |
LoadFoldersWithLocalDefs(const char *szPath) | C4GameResList | protected |
operator=(const C4GameResList &List) | C4GameResList | |
RetrieveFiles() | C4GameResList | |
~C4GameResList() | C4GameResList | inline |