| Add(C4Object *game_object) | C4GameObjects | |
| Add(C4Object *new_obj, SortType sort_type, C4ObjectList *sorted_list=nullptr) | C4GameObjects | |
| C4NotifyingObjectList::Add(C4Object *new_obj, SortType sort_type, C4ObjectList *sorted_list=nullptr) | C4ObjectList | virtual |
| AddIter(iterator *iter) const | C4ObjectList | protected |
| AddSortCustom(C4Object *new_obj, SortProc &pSortProc) | C4ObjectList | |
| AssignInfo() override | C4GameObjects | virtual |
| AssignLightRange() | C4GameObjects | |
| begin() const | C4ObjectList | |
| C4GameObjects() | C4GameObjects | |
| C4NotifyingObjectList()=default | C4NotifyingObjectList | |
| C4NotifyingObjectList(const C4NotifyingObjectList &list)=default | C4NotifyingObjectList | |
| C4NotifyingObjectList(const C4ObjectList &list) | C4NotifyingObjectList | inline |
| C4ObjectList() | C4ObjectList | |
| C4ObjectList(const C4ObjectList &list) | C4ObjectList | |
| CheckCategorySort() | C4ObjectList | |
| CheckSort(C4ObjectList *list) | C4ObjectList | |
| Clear(bool fClearInactive) | C4GameObjects | |
| Clear() override | C4GameObjects | inlinevirtual |
| ClearInfo(C4ObjectInfo *info) | C4ObjectList | |
| ClearPointers(C4Object *obj) | C4ObjectList | |
| CloseMenus() | C4ObjectList | |
| CompileFunc(StdCompiler *pComp, C4ValueNumbers *=nullptr) | C4ObjectList | |
| CompileFunc(StdCompiler *pComp, bool skip_player_objects, C4ValueNumbers *) | C4ObjectList | |
| Copy(const C4ObjectList &list) | C4ObjectList | |
| CrossCheck() | C4GameObjects | |
| Default() override | C4GameObjects | virtual |
| DeleteObjects(bool delete_inactive_objects) | C4GameObjects | |
| C4NotifyingObjectList::DeleteObjects() | C4ObjectList | |
| Denumerate(C4ValueNumbers *) | C4GameObjects | |
| DenumeratePointers() | C4ObjectList | |
| Draw(C4TargetFacet &cgo, int player, int MinPlane, int MaxPlane) | C4ObjectList | |
| DrawIfCategory(C4TargetFacet &cgo, int player, uint32_t dwCategory, bool invert) | C4ObjectList | |
| DrawSelectMark(C4TargetFacet &cgo) const | C4ObjectList | |
| end() const | C4ObjectList | |
| Find(C4Def *def, int owner=ANY_OWNER, DWORD dwOCF=OCF_All) | C4ObjectList | |
| FindOther(C4ID id, int owner=ANY_OWNER) | C4ObjectList | |
| First | C4ObjectList | |
| FirstIter | C4ObjectList | mutableprotected |
| FixObjectOrder() | C4GameObjects | |
| ForeObjects | C4GameObjects | |
| GetFirstObject() const | C4ObjectList | inline |
| GetLastObject() const | C4ObjectList | inline |
| GetLink(const C4Object *obj) const | C4ObjectList | |
| GetLink(const C4Object *obj) | C4ObjectList | inline |
| GetListID(int32_t dwCategory, int index) const | C4ObjectList | |
| GetNameList(C4DefList &defs) const | C4ObjectList | |
| GetNextMarker() | C4GameObjects | |
| GetObject(int index=0) const | C4ObjectList | |
| GRBroadcast(const char *function_name, C4AulParSet *parameters, bool pass_error, bool reject_test) | C4GameObjects | |
| InactiveObjects | C4GameObjects | |
| Init(int32_t width, int32_t height) | C4GameObjects | |
| InsertLink(C4ObjectLink *link, C4ObjectLink *after_link) override | C4NotifyingObjectList | protectedvirtual |
| InsertLinkBefore(C4ObjectLink *link, C4ObjectLink *before_link) override | C4NotifyingObjectList | protectedvirtual |
| IsClear() const | C4ObjectList | |
| IsContained(const C4Object *obj) const | C4ObjectList | |
| Last | C4ObjectList | |
| ListIDCount(int32_t dwCategory) const | C4ObjectList | |
| Mass | C4ObjectList | |
| MassCount() | C4ObjectList | |
| ObjectCount(C4ID id=C4ID::None) const | C4ObjectList | |
| ObjectPointer(int32_t object_number) | C4GameObjects | |
| OnSynchronized() | C4GameObjects | |
| pEnumerated | C4ObjectList | |
| PostLoad(bool keep_inactive_objects, C4ValueNumbers *) | C4GameObjects | |
| Remove(C4Object *game_object) override | C4GameObjects | virtual |
| RemoveIter(iterator *iter) const | C4ObjectList | protected |
| RemoveLink(C4ObjectLink *link) override | C4NotifyingObjectList | protectedvirtual |
| ResetAudibility() | C4GameObjects | |
| ResortUnsorted() | C4GameObjects | |
| reverse() const | C4ObjectList | inline |
| SafeObjectPointer(int32_t object_number) | C4GameObjects | |
| Sectors | C4GameObjects | |
| SetOCF() | C4GameObjects | |
| ShiftContents(C4Object *new_first) | C4ObjectList | |
| Sort() | C4ObjectList | |
| SortProc typedef | C4ObjectList | |
| SortType enum name | C4ObjectList | |
| stContents enum value | C4ObjectList | |
| stMain enum value | C4ObjectList | |
| stNone enum value | C4ObjectList | |
| stReverse enum value | C4ObjectList | |
| SyncClearance() | C4GameObjects | |
| Synchronize() | C4GameObjects | |
| UpdateFaces(bool update_shape) | C4ObjectList | |
| UpdateGraphics(bool graphics_changed) | C4ObjectList | |
| UpdatePos(C4Object *game_object) | C4GameObjects | |
| UpdatePosResort(C4Object *game_object) | C4GameObjects | |
| UpdateScriptPointers() | C4GameObjects | |
| UpdateSolidMasks() | C4GameObjects | |
| ValidateOwners() override | C4GameObjects | virtual |
| Write(char *szTarget) | C4ObjectList | |
| ~C4GameObjects() override | C4GameObjects | |
| ~C4NotifyingObjectList() override=default | C4NotifyingObjectList | |
| ~C4ObjectList() | C4ObjectList | virtual |