Add(C4Object *game_object) | C4GameObjects | |
Add(C4Object *new_obj, SortType sort_type, C4ObjectList *sorted_list=nullptr) | C4GameObjects | |
C4NotifyingObjectList::Add(C4Object *new_obj, SortType sort_type, C4ObjectList *sorted_list=nullptr) | C4ObjectList | virtual |
AddIter(iterator *iter) const | C4ObjectList | protected |
AddSortCustom(C4Object *new_obj, SortProc &pSortProc) | C4ObjectList | |
AssignInfo() override | C4GameObjects | virtual |
AssignLightRange() | C4GameObjects | |
begin() const | C4ObjectList | |
C4GameObjects() | C4GameObjects | |
C4NotifyingObjectList()=default | C4NotifyingObjectList | |
C4NotifyingObjectList(const C4NotifyingObjectList &list)=default | C4NotifyingObjectList | |
C4NotifyingObjectList(const C4ObjectList &list) | C4NotifyingObjectList | inline |
C4ObjectList() | C4ObjectList | |
C4ObjectList(const C4ObjectList &list) | C4ObjectList | |
CheckCategorySort() | C4ObjectList | |
CheckSort(C4ObjectList *list) | C4ObjectList | |
Clear(bool fClearInactive) | C4GameObjects | |
Clear() override | C4GameObjects | inlinevirtual |
ClearInfo(C4ObjectInfo *info) | C4ObjectList | |
ClearPointers(C4Object *obj) | C4ObjectList | |
CloseMenus() | C4ObjectList | |
CompileFunc(StdCompiler *pComp, C4ValueNumbers *=nullptr) | C4ObjectList | |
CompileFunc(StdCompiler *pComp, bool skip_player_objects, C4ValueNumbers *) | C4ObjectList | |
Copy(const C4ObjectList &list) | C4ObjectList | |
CrossCheck() | C4GameObjects | |
Default() override | C4GameObjects | virtual |
DeleteObjects(bool delete_inactive_objects) | C4GameObjects | |
C4NotifyingObjectList::DeleteObjects() | C4ObjectList | |
Denumerate(C4ValueNumbers *) | C4GameObjects | |
DenumeratePointers() | C4ObjectList | |
Draw(C4TargetFacet &cgo, int player, int MinPlane, int MaxPlane) | C4ObjectList | |
DrawIfCategory(C4TargetFacet &cgo, int player, uint32_t dwCategory, bool invert) | C4ObjectList | |
DrawSelectMark(C4TargetFacet &cgo) const | C4ObjectList | |
end() const | C4ObjectList | |
Find(C4Def *def, int owner=ANY_OWNER, DWORD dwOCF=OCF_All) | C4ObjectList | |
FindOther(C4ID id, int owner=ANY_OWNER) | C4ObjectList | |
First | C4ObjectList | |
FirstIter | C4ObjectList | mutableprotected |
FixObjectOrder() | C4GameObjects | |
ForeObjects | C4GameObjects | |
GetFirstObject() const | C4ObjectList | inline |
GetLastObject() const | C4ObjectList | inline |
GetLink(const C4Object *obj) const | C4ObjectList | |
GetLink(const C4Object *obj) | C4ObjectList | inline |
GetListID(int32_t dwCategory, int index) const | C4ObjectList | |
GetNameList(C4DefList &defs) const | C4ObjectList | |
GetNextMarker() | C4GameObjects | |
GetObject(int index=0) const | C4ObjectList | |
GRBroadcast(const char *function_name, C4AulParSet *parameters, bool pass_error, bool reject_test) | C4GameObjects | |
InactiveObjects | C4GameObjects | |
Init(int32_t width, int32_t height) | C4GameObjects | |
InsertLink(C4ObjectLink *link, C4ObjectLink *after_link) override | C4NotifyingObjectList | protectedvirtual |
InsertLinkBefore(C4ObjectLink *link, C4ObjectLink *before_link) override | C4NotifyingObjectList | protectedvirtual |
IsClear() const | C4ObjectList | |
IsContained(const C4Object *obj) const | C4ObjectList | |
Last | C4ObjectList | |
ListIDCount(int32_t dwCategory) const | C4ObjectList | |
Mass | C4ObjectList | |
MassCount() | C4ObjectList | |
ObjectCount(C4ID id=C4ID::None) const | C4ObjectList | |
ObjectPointer(int32_t object_number) | C4GameObjects | |
OnSynchronized() | C4GameObjects | |
pEnumerated | C4ObjectList | |
PostLoad(bool keep_inactive_objects, C4ValueNumbers *) | C4GameObjects | |
Remove(C4Object *game_object) override | C4GameObjects | virtual |
RemoveIter(iterator *iter) const | C4ObjectList | protected |
RemoveLink(C4ObjectLink *link) override | C4NotifyingObjectList | protectedvirtual |
ResetAudibility() | C4GameObjects | |
ResortUnsorted() | C4GameObjects | |
reverse() const | C4ObjectList | inline |
SafeObjectPointer(int32_t object_number) | C4GameObjects | |
Sectors | C4GameObjects | |
SetOCF() | C4GameObjects | |
ShiftContents(C4Object *new_first) | C4ObjectList | |
Sort() | C4ObjectList | |
SortProc typedef | C4ObjectList | |
SortType enum name | C4ObjectList | |
stContents enum value | C4ObjectList | |
stMain enum value | C4ObjectList | |
stNone enum value | C4ObjectList | |
stReverse enum value | C4ObjectList | |
SyncClearance() | C4GameObjects | |
Synchronize() | C4GameObjects | |
UpdateFaces(bool update_shape) | C4ObjectList | |
UpdateGraphics(bool graphics_changed) | C4ObjectList | |
UpdatePos(C4Object *game_object) | C4GameObjects | |
UpdatePosResort(C4Object *game_object) | C4GameObjects | |
UpdateScriptPointers() | C4GameObjects | |
UpdateSolidMasks() | C4GameObjects | |
ValidateOwners() override | C4GameObjects | virtual |
Write(char *szTarget) | C4ObjectList | |
~C4GameObjects() override | C4GameObjects | |
~C4NotifyingObjectList() override=default | C4NotifyingObjectList | |
~C4ObjectList() | C4ObjectList | virtual |