OpenClonk
C4GameMessageList Member List

This is the complete list of members for C4GameMessageList, including all inherited members.

Append(int32_t iType, const char *szText, C4Object *pTarget, int32_t iPlayer, int32_t iX, int32_t iY, uint32_t bCol, bool fNoDuplicates=false)C4GameMessageList
C4GameMessageList()C4GameMessageList
Clear()C4GameMessageList
ClearPlayers(int32_t iPlayer, int32_t dwPositioningFlags)C4GameMessageList
ClearPointers(C4Object *pObj)C4GameMessageList
Default()C4GameMessageList
Draw(C4TargetFacet &gui_cgo, C4TargetFacet &cgo, int32_t iPlayer)C4GameMessageList
Execute()C4GameMessageList
FirstC4GameMessageListprotected
New(int32_t iType, const StdStrBuf &Text, C4Object *pTarget, int32_t iPlayer, int32_t iX=-1, int32_t iY=-1, uint32_t dwClr=0xffFFFFFF, C4ID idDecoID=C4ID::None, C4PropList *pSrc=nullptr, uint32_t dwFlags=0u, int32_t width=0)C4GameMessageList
New(int32_t iType, const char *szText, C4Object *pTarget, int32_t iPlayer, int32_t iX, int32_t iY, uint32_t dwClr, C4ID idDecoID=C4ID::None, C4PropList *pSrc=nullptr, uint32_t dwFlags=0u, int32_t width=0)C4GameMessageList
UpdateDef(C4ID idUpdDef)C4GameMessageList
~C4GameMessageList()C4GameMessageList