This is the complete list of members for C4GameMessage, including all inherited members.
Append(const char *szText, bool fNoDuplicates=false) | C4GameMessage | protected |
C4GameMessage() | C4GameMessage | |
C4GameMessageList class | C4GameMessage | friend |
ColorDw | C4GameMessage | protected |
DecoID | C4GameMessage | protected |
Delay | C4GameMessage | protected |
Draw(C4TargetFacet &cgo, int32_t iPlayer) | C4GameMessage | |
dwFlags | C4GameMessage | protected |
Execute() | C4GameMessage | protected |
GetPositioningFlags() const | C4GameMessage | inline |
Hgt | C4GameMessage | protected |
Init(int32_t iType, const StdStrBuf &Text, C4Object *pTarget, int32_t iPlayer, int32_t iX, int32_t iY, uint32_t dwCol, C4ID idDecoID, C4PropList *pSrc, uint32_t dwFlags, int width) | C4GameMessage | protected |
Next | C4GameMessage | protected |
pFrameDeco | C4GameMessage | protected |
PictureDef | C4GameMessage | protected |
PictureDefVal | C4GameMessage | protected |
Player | C4GameMessage | protected |
Target | C4GameMessage | protected |
Text | C4GameMessage | protected |
Type | C4GameMessage | protected |
UpdateDef(C4ID idUpdDef) | C4GameMessage | protected |
Wdt | C4GameMessage | protected |
WordWrap(int32_t iMaxWidth) | C4GameMessage | protected |
X | C4GameMessage | protected |
Y | C4GameMessage | protected |
~C4GameMessage() | C4GameMessage |