This is the complete list of members for C4GameMessage, including all inherited members.
| Append(const char *szText, bool fNoDuplicates=false) | C4GameMessage | protected |
| C4GameMessage() | C4GameMessage | |
| C4GameMessageList class | C4GameMessage | friend |
| ColorDw | C4GameMessage | protected |
| DecoID | C4GameMessage | protected |
| Delay | C4GameMessage | protected |
| Draw(C4TargetFacet &cgo, int32_t iPlayer) | C4GameMessage | |
| dwFlags | C4GameMessage | protected |
| Execute() | C4GameMessage | protected |
| GetPositioningFlags() const | C4GameMessage | inline |
| Hgt | C4GameMessage | protected |
| Init(int32_t iType, const StdStrBuf &Text, C4Object *pTarget, int32_t iPlayer, int32_t iX, int32_t iY, uint32_t dwCol, C4ID idDecoID, C4PropList *pSrc, uint32_t dwFlags, int width) | C4GameMessage | protected |
| Next | C4GameMessage | protected |
| pFrameDeco | C4GameMessage | protected |
| PictureDef | C4GameMessage | protected |
| PictureDefVal | C4GameMessage | protected |
| Player | C4GameMessage | protected |
| Target | C4GameMessage | protected |
| Text | C4GameMessage | protected |
| Type | C4GameMessage | protected |
| UpdateDef(C4ID idUpdDef) | C4GameMessage | protected |
| Wdt | C4GameMessage | protected |
| WordWrap(int32_t iMaxWidth) | C4GameMessage | protected |
| X | C4GameMessage | protected |
| Y | C4GameMessage | protected |
| ~C4GameMessage() | C4GameMessage |