| AddClient(int32_t iClientID, const char *szName) | C4GameControlNetwork | protected |
| AddClient(C4GameControlClient *pClient) | C4GameControlNetwork | protected |
| AddCtrl(C4GameControlPacket *pCtrl) | C4GameControlNetwork | protected |
| AddSyncCtrlToQueue(const C4Control &Ctrl, int32_t iTick) | C4GameControlNetwork | protected |
| C4GameControlNetwork(class C4GameControl *pParent) | C4GameControlNetwork | |
| CalcPerformance(int32_t iCtrlTick) | C4GameControlNetwork | |
| CheckCompleteCtrl(bool fSetEvent) | C4GameControlNetwork | protected |
| Clear() | C4GameControlNetwork | |
| ClearClients() | C4GameControlNetwork | protected |
| ClearCtrl(int32_t iBeforeTick=-1) | C4GameControlNetwork | protected |
| ClientNextControl(int32_t iClientID) | C4GameControlNetwork | |
| ClientPerfStat(int32_t iClientID) | C4GameControlNetwork | |
| ClientReady(int32_t iClientID, int32_t iTick) | C4GameControlNetwork | |
| ClientsCSec | C4GameControlNetwork | protected |
| CopyClientList(const C4ClientList &rClients) | C4GameControlNetwork | |
| CtrlCSec | C4GameControlNetwork | protected |
| CtrlNeeded(int32_t iTick) const | C4GameControlNetwork | |
| CtrlOverflow(int32_t iTick) const | C4GameControlNetwork | inline |
| CtrlReady(int32_t iTick) | C4GameControlNetwork | |
| DecideControlDelivery() const | C4GameControlNetwork | |
| DoInput(const C4Control &Input) | C4GameControlNetwork | |
| DoInput(C4PacketType eCtrlType, C4ControlPacket *pPkt, enum C4ControlDeliveryType eType) | C4GameControlNetwork | |
| eMode | C4GameControlNetwork | protected |
| ExecQueuedSyncCtrl() | C4GameControlNetwork | protected |
| ExecSyncControl() | C4GameControlNetwork | |
| ExecSyncControl(int32_t iControlTick) | C4GameControlNetwork | |
| Execute() | C4GameControlNetwork | |
| fActivated | C4GameControlNetwork | protected |
| fEnabled | C4GameControlNetwork | protected |
| fHost | C4GameControlNetwork | protected |
| fRunning | C4GameControlNetwork | protected |
| getAvgControlSendTime() const | C4GameControlNetwork | inline |
| GetBehind(int32_t iTick) const | C4GameControlNetwork | inline |
| getClient(int32_t iID) | C4GameControlNetwork | protected |
| GetControl(C4Control *pCtrl, int32_t iTick) | C4GameControlNetwork | |
| getControlPreSend() const | C4GameControlNetwork | inline |
| getCtrl(int32_t iClientID, int32_t iCtrlTick) | C4GameControlNetwork | protected |
| GetCtrlMode() const | C4GameControlNetwork | inline |
| HandleControl(int32_t iByClientID, const C4GameControlPacket &rPkt) | C4GameControlNetwork | protected |
| HandleControlPkt(C4PacketType eCtrlType, C4ControlPacket *pPkt, enum C4ControlDeliveryType eType) | C4GameControlNetwork | protected |
| HandleControlReq(const C4PacketControlReq &rPkt, C4Network2IOConnection *pConn) | C4GameControlNetwork | protected |
| HandlePacket(char cStatus, const C4PacketBase *pPacket, C4Network2IOConnection *pConn) | C4GameControlNetwork | |
| iAvgControlSendTime | C4GameControlNetwork | protected |
| iClientID | C4GameControlNetwork | protected |
| iControlPreSend | C4GameControlNetwork | protected |
| iControlReady | C4GameControlNetwork | protected |
| iControlSent | C4GameControlNetwork | protected |
| Init(int32_t iClientID, bool fHost, int32_t iStartTick, bool fActivated, C4Network2 *pNetwork) | C4GameControlNetwork | |
| IsActivated() const | C4GameControlNetwork | inline |
| IsEnabled() const | C4GameControlNetwork | inline |
| IsRunning() const | C4GameControlNetwork | inline |
| iTargetFPS | C4GameControlNetwork | protected |
| iTargetTick | C4GameControlNetwork | protected |
| OnResComplete(C4Network2Res *pRes) | C4GameControlNetwork | |
| PackCompleteCtrl(int32_t iTick) | C4GameControlNetwork | protected |
| pClients | C4GameControlNetwork | protected |
| pCtrlStack | C4GameControlNetwork | protected |
| pNetwork | C4GameControlNetwork | protected |
| pParent | C4GameControlNetwork | protected |
| pSyncCtrlQueue | C4GameControlNetwork | protected |
| RemoveClient(int32_t iClientID) | C4GameControlNetwork | protected |
| RemoveClient(C4GameControlClient *pClient) | C4GameControlNetwork | protected |
| SetActivated(bool fnActivated) | C4GameControlNetwork | |
| setControlPreSend(int32_t iToVal) | C4GameControlNetwork | inline |
| SetCtrlMode(C4GameControlNetworkMode enMode) | C4GameControlNetwork | |
| SetRunning(bool fnRunning, int32_t inTargetTick=-1) | C4GameControlNetwork | |
| setTargetFPS(int32_t iToVal) | C4GameControlNetwork | inline |
| SyncControl | C4GameControlNetwork | protected |
| tNextControlRequest | C4GameControlNetwork | protected |
| tWaitStart | C4GameControlNetwork | protected |
| ~C4GameControlNetwork() | C4GameControlNetwork | |