AddClient(int32_t iClientID, const char *szName) | C4GameControlNetwork | protected |
AddClient(C4GameControlClient *pClient) | C4GameControlNetwork | protected |
AddCtrl(C4GameControlPacket *pCtrl) | C4GameControlNetwork | protected |
AddSyncCtrlToQueue(const C4Control &Ctrl, int32_t iTick) | C4GameControlNetwork | protected |
C4GameControlNetwork(class C4GameControl *pParent) | C4GameControlNetwork | |
CalcPerformance(int32_t iCtrlTick) | C4GameControlNetwork | |
CheckCompleteCtrl(bool fSetEvent) | C4GameControlNetwork | protected |
Clear() | C4GameControlNetwork | |
ClearClients() | C4GameControlNetwork | protected |
ClearCtrl(int32_t iBeforeTick=-1) | C4GameControlNetwork | protected |
ClientNextControl(int32_t iClientID) | C4GameControlNetwork | |
ClientPerfStat(int32_t iClientID) | C4GameControlNetwork | |
ClientReady(int32_t iClientID, int32_t iTick) | C4GameControlNetwork | |
ClientsCSec | C4GameControlNetwork | protected |
CopyClientList(const C4ClientList &rClients) | C4GameControlNetwork | |
CtrlCSec | C4GameControlNetwork | protected |
CtrlNeeded(int32_t iTick) const | C4GameControlNetwork | |
CtrlOverflow(int32_t iTick) const | C4GameControlNetwork | inline |
CtrlReady(int32_t iTick) | C4GameControlNetwork | |
DecideControlDelivery() const | C4GameControlNetwork | |
DoInput(const C4Control &Input) | C4GameControlNetwork | |
DoInput(C4PacketType eCtrlType, C4ControlPacket *pPkt, enum C4ControlDeliveryType eType) | C4GameControlNetwork | |
eMode | C4GameControlNetwork | protected |
ExecQueuedSyncCtrl() | C4GameControlNetwork | protected |
ExecSyncControl() | C4GameControlNetwork | |
ExecSyncControl(int32_t iControlTick) | C4GameControlNetwork | |
Execute() | C4GameControlNetwork | |
fActivated | C4GameControlNetwork | protected |
fEnabled | C4GameControlNetwork | protected |
fHost | C4GameControlNetwork | protected |
fRunning | C4GameControlNetwork | protected |
getAvgControlSendTime() const | C4GameControlNetwork | inline |
GetBehind(int32_t iTick) const | C4GameControlNetwork | inline |
getClient(int32_t iID) | C4GameControlNetwork | protected |
GetControl(C4Control *pCtrl, int32_t iTick) | C4GameControlNetwork | |
getControlPreSend() const | C4GameControlNetwork | inline |
getCtrl(int32_t iClientID, int32_t iCtrlTick) | C4GameControlNetwork | protected |
GetCtrlMode() const | C4GameControlNetwork | inline |
HandleControl(int32_t iByClientID, const C4GameControlPacket &rPkt) | C4GameControlNetwork | protected |
HandleControlPkt(C4PacketType eCtrlType, C4ControlPacket *pPkt, enum C4ControlDeliveryType eType) | C4GameControlNetwork | protected |
HandleControlReq(const C4PacketControlReq &rPkt, C4Network2IOConnection *pConn) | C4GameControlNetwork | protected |
HandlePacket(char cStatus, const C4PacketBase *pPacket, C4Network2IOConnection *pConn) | C4GameControlNetwork | |
iAvgControlSendTime | C4GameControlNetwork | protected |
iClientID | C4GameControlNetwork | protected |
iControlPreSend | C4GameControlNetwork | protected |
iControlReady | C4GameControlNetwork | protected |
iControlSent | C4GameControlNetwork | protected |
Init(int32_t iClientID, bool fHost, int32_t iStartTick, bool fActivated, C4Network2 *pNetwork) | C4GameControlNetwork | |
IsActivated() const | C4GameControlNetwork | inline |
IsEnabled() const | C4GameControlNetwork | inline |
IsRunning() const | C4GameControlNetwork | inline |
iTargetFPS | C4GameControlNetwork | protected |
iTargetTick | C4GameControlNetwork | protected |
OnResComplete(C4Network2Res *pRes) | C4GameControlNetwork | |
PackCompleteCtrl(int32_t iTick) | C4GameControlNetwork | protected |
pClients | C4GameControlNetwork | protected |
pCtrlStack | C4GameControlNetwork | protected |
pNetwork | C4GameControlNetwork | protected |
pParent | C4GameControlNetwork | protected |
pSyncCtrlQueue | C4GameControlNetwork | protected |
RemoveClient(int32_t iClientID) | C4GameControlNetwork | protected |
RemoveClient(C4GameControlClient *pClient) | C4GameControlNetwork | protected |
SetActivated(bool fnActivated) | C4GameControlNetwork | |
setControlPreSend(int32_t iToVal) | C4GameControlNetwork | inline |
SetCtrlMode(C4GameControlNetworkMode enMode) | C4GameControlNetwork | |
SetRunning(bool fnRunning, int32_t inTargetTick=-1) | C4GameControlNetwork | |
setTargetFPS(int32_t iToVal) | C4GameControlNetwork | inline |
SyncControl | C4GameControlNetwork | protected |
tNextControlRequest | C4GameControlNetwork | protected |
tWaitStart | C4GameControlNetwork | protected |
~C4GameControlNetwork() | C4GameControlNetwork | |