OpenClonk
C4GameControl Member List

This is the complete list of members for C4GameControl, including all inherited members.

AdjustControlRate(int32_t iBy)C4GameControl
C4ControlSyncCheck classC4GameControlfriend
C4GameControl()C4GameControl
C4GameControlNetwork classC4GameControlfriend
ChangeToLocal()C4GameControl
Clear()C4GameControl
ClientID() constC4GameControlinline
ControlRateC4GameControl
ControlTickC4GameControl
CtrlTickReached(int32_t iTick)C4GameControl
DbgRec(C4RecordChunkType eType, const uint8_t *pData=nullptr, size_t iSize=0)C4GameControl
DecideControlDelivery()C4GameControl
Default()C4GameControl
DoInput(C4PacketType eCtrlType, C4ControlPacket *pPkt, C4ControlDeliveryType eDelivery)C4GameControl
DoSyncC4GameControl
DoSyncCheck()C4GameControl
eModeC4GameControlprotected
ExecControl(const C4Control &rCtrl)C4GameControl
ExecControlPacket(C4PacketType eCtrlType, class C4ControlPacket *pPkt)C4GameControl
Execute()C4GameControl
fActivatedC4GameControlprotected
fHostC4GameControlprotected
fInitCompleteC4GameControlprotected
fRecordNeededC4GameControlprotected
getClient(int32_t iID)C4GameControl
getClient(const char *szName)C4GameControl
getCtrlTick(int32_t iFrame) constC4GameControl
getNextControlTick() constC4GameControl
GetRecord()C4GameControlinline
GetSyncCheck(int32_t iTick)C4GameControlprotected
iClientIDC4GameControlprotected
InitLocal(C4Client *pLocal)C4GameControl
InitNetwork(C4Client *pLocal)C4GameControl
InitReplay(C4Group &rGroup)C4GameControl
InputC4GameControl
isCtrlHost() constC4GameControlinline
isLocal() constC4GameControlinline
isNetwork() constC4GameControlinline
isRecord() constC4GameControlinline
isReplay() constC4GameControlinline
IsRuntimeRecordPossible() constC4GameControl
KeyAdjustControlRate(int32_t iBy)C4GameControlinline
NetworkC4GameControl
NoInput() constC4GameControlinline
OnGameSynchronizing()C4GameControl
pClientsC4GameControlprotected
pExecutingControlC4GameControlprotected
pPlaybackC4GameControlprotected
pRecordC4GameControlprotected
Prepare()C4GameControl
PrepareInput()C4GameControlprotected
RecAddFile(const char *szLocalFilename, const char *szAddAs)C4GameControl
RemoveOldSyncChecks()C4GameControlprotected
RequestRuntimeRecord()C4GameControl
SetActivated(bool fActivated)C4GameControl
StartRecord(bool fInitial, bool fStreaming)C4GameControl
StopRecord(StdStrBuf *pRecordName=nullptr, BYTE *pRecordSHA1=nullptr)C4GameControl
SyncChecksC4GameControlprotected
SyncMode() constC4GameControlinline
SyncRateC4GameControl
Ticks()C4GameControl
~C4GameControl()C4GameControl