Abort(bool fApproved=false) | C4Game | |
ActivateMenu(const char *command) | C4Game | protected |
AllocateTranslatedString() | C4Game | |
C4Game() | C4Game | |
C4S | C4Game | |
CanQuickSave() | C4Game | |
CastObjects(C4ID id, C4Object *creator, int32_t num, int32_t level, int32_t x, int32_t y, int32_t owner=NO_OWNER, int32_t controller=NO_OWNER, C4ValueArray *out_objects=nullptr) | C4Game | |
cFPS | C4Game | |
CheckObjectEnumeration() | C4Game | protected |
Clear() | C4Game | |
ClearObjectPtrs(C4Object *to_obj) | C4Game | protected |
ClearPointers(C4Object *obj) | C4Game | |
Clients | C4Game | |
CloseScenario() | C4Game | protected |
CompileFunc(StdCompiler *compiler, CompileSettings settings, C4ValueNumbers *) | C4Game | |
CompileRuntimeData(C4Group &group, InitMode init_mode, bool exact, bool sync, C4ValueNumbers *) | C4Game | protected |
CreateInfoObject(C4ObjectInfo *info, int32_t owner, int32_t x=50, int32_t y=50) | C4Game | |
CreateObject(C4PropList *type, C4Object *creator, int32_t owner=NO_OWNER, int32_t x=50, int32_t y=50, int32_t r=0, bool grow_from_center=false, C4Real xdir=Fix0, C4Real ydir=Fix0, C4Real rdir=Fix0, int32_t controller=NO_OWNER) | C4Game | |
CreateObject(C4ID type, C4Object *creator, int32_t owner=NO_OWNER, int32_t x=50, int32_t y=50, int32_t r=0, bool grow_from_center=false, C4Real xdir=Fix0, C4Real ydir=Fix0, C4Real rdir=Fix0, int32_t controller=NO_OWNER) | C4Game | |
CreateObjectConstruction(C4PropList *type, C4Object *creator, int32_t owner, int32_t center_x=0, int32_t bottom_y=0, int32_t con=1, bool adjust_terrain=false) | C4Game | |
CreateSectionFromTempFile(const char *section_name, const char *temp_filename) | C4Game | |
CurrentScenarioSection | C4Game | |
DebugHost | C4Game | |
DebugMode | C4Game | |
DebugPassword | C4Game | |
DebugPort | C4Game | |
DebugWait | C4Game | |
Default() | C4Game | protected |
DefinitionFilenames | C4Game | |
DeleteObjects(bool delete_inactive) | C4Game | protected |
DirectJoinAddress | C4Game | |
DirectJoinFilePrefix | C4Game | static |
DirectJoinTempFilename | C4Game | |
DoGameOver() | C4Game | |
DoKeyboardInput(C4KeyCode vk_code, C4KeyEventType event_type, bool alt, bool ctrl, bool shift, bool repeated, class C4GUI::Dialog *for_dialog=nullptr, bool fPlrCtrlOnly=false, int32_t strength=-1) | C4Game | |
DoKeyboardInput(C4KeyCodeEx key, C4KeyEventType event_type, class C4GUI::Dialog *for_dialog=nullptr, bool fPlrCtrlOnly=false, int32_t strength=-1) | C4Game | |
DoSkipFrame | C4Game | |
DrawCrewOverheadText(C4TargetFacet &cgo, int32_t player_nr) | C4Game | |
DrawPropListSpecImage(C4Facet &target, C4PropList *spec) | C4Game | |
DrawTextSpecImage(C4Facet &target, const char *spec, class C4DrawTransform *transform, uint32_t color=0xff) | C4Game | |
DropDef(C4ID id, float x, float y) | C4Game | |
DropFile(const char *filename, float x, float y) | C4Game | |
Evaluate() | C4Game | |
Evaluated | C4Game | |
EvaluateOnAbort | C4Game | |
ExecObjects() | C4Game | protected |
Execute() | C4Game | |
Extra | C4Game | |
FindConstuctionSiteBlock(int32_t x, int32_t y, int32_t wdt, int32_t hgt) | C4Game | |
FindObject(C4Def *def, int32_t x=0, int32_t y=0, int32_t wdt=0, int32_t hgt=0, DWORD ocf=OCF_All, C4Object *find_next=nullptr) | C4Game | |
FindVisObject(float x, float y, int32_t player_nr, const C4Facet &viewport_game, const C4Facet &viewport_gui, float game_x, float game_y, DWORD category, float gui_x, float gui_y) | C4Game | |
FixRandom(uint64_t seed) | C4Game | |
fLobby | C4Game | |
fObserve | C4Game | |
fPreinited | C4Game | |
FPS | C4Game | |
fQuitWithError | C4Game | |
FrameCounter | C4Game | |
FrameSkip | C4Game | |
fReferenceDefinitionOverride | C4Game | |
fResortAnyObject | C4Game | |
fScriptCreatedObjects | C4Game | |
FullSpeed | C4Game | |
GameGo | C4Game | |
GameOver | C4Game | |
GameOverCheck() | C4Game | protected |
GameOverDlgShown | C4Game | |
GameText | C4Game | |
GetTextSpecImageAspect(const char *spec) | C4Game | |
GetTranslatedString(const class C4Value &input_string, C4Value *selected_language, bool fail_silently) const | C4Game | |
GlobalSoundModifier | C4Game | |
GRBroadcast(const char *function, C4AulParSet *pars=nullptr, bool pass_error=false, bool reject_test=false) | C4Game | |
GroupSet | C4Game | |
HaltCount | C4Game | |
HasScenario() | C4Game | inline |
iLobbyTimeout | C4Game | |
IM_Normal enum value | C4Game | |
IM_ReInit enum value | C4Game | |
IM_Section enum value | C4Game | |
Info | C4Game | |
Init() | C4Game | |
InitAnimals() | C4Game | protected |
InitControl() | C4Game | protected |
InitDefs() | C4Game | protected |
InitEnvironment() | C4Game | protected |
InitFullscreenComponents(bool is_running) | C4Game | |
InitGame(C4Group &group, InitMode init_mode, bool load_sky, C4ValueNumbers *) | C4Game | protected |
InitGameFinal(InitMode init_mode) | C4Game | protected |
InitGoals() | C4Game | protected |
InitialPlayersJoined | C4Game | |
InitInEarth() | C4Game | protected |
InitKeyboard() | C4Game | |
InitMaterialTexture() | C4Game | protected |
InitMode enum name | C4Game | |
InitNetworkFromAddress(const char *address) | C4Game | protected |
InitNetworkFromReference(const C4Network2Reference &Reference) | C4Game | protected |
InitNetworkFromReferenceFile(const char *temp_filename) | C4Game | protected |
InitNetworkHost() | C4Game | protected |
InitPlayerControlSettings() | C4Game | |
InitPlayerControlUserSettings() | C4Game | |
InitPlayers(C4ValueNumbers *) | C4Game | protected |
InitProgress | C4Game | |
InitRules() | C4Game | protected |
InitScriptEngine() | C4Game | protected |
InitValueOverloads() | C4Game | protected |
InitVegetation() | C4Game | protected |
Input | C4Game | |
IsPaused() | C4Game | |
IsRunning | C4Game | |
iTick10 | C4Game | |
iTick1000 | C4Game | |
iTick2 | C4Game | |
iTick255 | C4Game | |
iTick3 | C4Game | |
iTick35 | C4Game | |
iTick5 | C4Game | |
JoinPlayer(const char *filename, int32_t at_client, const char *at_client_name, C4PlayerInfo *info) | C4Game | |
KeyboardInput | C4Game | |
LastInitProgress | C4Game | |
LastInitProgressShowTime | C4Game | |
LinkScriptEngine() | C4Game | protected |
LoadAdditionalSystemGroup(class C4Group &parent_group) | C4Game | |
LoadScenarioComponents() | C4Game | protected |
LoadScenarioSection(const char *section_name, DWORD flags) | C4Game | |
MainSysLangStringTable | C4Game | |
Names | C4Game | |
NetworkActive | C4Game | |
NewObject(C4PropList *def, C4Object *creator, int32_t owner, C4ObjectInfo *info, int32_t x, int32_t y, int32_t r, C4Real xdir, C4Real ydir, C4Real rdir, int32_t con, int32_t controller, bool grow_from_center) | C4Game | protected |
NextMission | C4Game | |
NextMissionDesc | C4Game | |
NextMissionText | C4Game | |
ObjectCount(C4ID id) | C4Game | |
ObjectRemovalCheck() | C4Game | protected |
OnKeyboardLayoutChanged() | C4Game | |
OnPlayerJoinFinished() | C4Game | |
OnResolutionChanged(unsigned int res_x, unsigned int res_y) | C4Game | |
OpenScenario() | C4Game | protected |
Parameters | C4Game | |
PathFinder | C4Game | |
Pause() | C4Game | |
pCurrentScenarioSection | C4Game | |
pFileMonitor | C4Game | |
pJoinReference | C4Game | |
PlaceAnimal(C4PropList *def) | C4Game | |
PlaceInEarth(C4ID id) | C4Game | protected |
PlaceVegetation(C4PropList *def, int32_t x, int32_t y, int32_t wdt, int32_t hgt, int32_t growth, C4PropList *shape_proplist, C4PropList *out_pos_proplist) | C4Game | |
PlayerControlDefaultAssignmentSets | C4Game | |
PlayerControlDefs | C4Game | |
PlayerControlUserAssignmentSets | C4Game | |
PlayerFilenames | C4Game | |
PlayerInfos | C4Game | |
PlayerNames | C4Game | |
pNetworkStatistics | C4Game | |
PointersDenumerated | C4Game | |
pParentGroup | C4Game | |
PreInit() | C4Game | |
pScenarioObjectsScript | C4Game | |
pScenarioSections | C4Game | |
pSec1Timer | C4Game | |
QuickSave(const char *filename, const char *title, bool force_save=false) | C4Game | |
QuitLogPos | C4Game | |
RandomSeed | C4Game | |
Record | C4Game | |
RecordDumpFile | C4Game | |
RecordStream | C4Game | |
ReLinkScriptEngine() | C4Game | protected |
ReloadDef(C4ID id) | C4Game | |
ReloadFile(const char *filepath) | C4Game | |
ReloadParticle(const char *name) | C4Game | |
RestorePlayerInfos | C4Game | |
RoundResults | C4Game | |
SaveData(C4Group &group, bool save_section, bool save_exact, bool save_sync, C4ValueNumbers *) | C4Game | |
SaveGameTitle(C4Group &hGroup) | C4Game | |
ScenarioFile | C4Game | |
ScenarioFilename | C4Game | |
ScenarioLangStringTable | C4Game | |
ScenarioParameterDefs | C4Game | |
ScenarioTitle | C4Game | |
Scoreboard | C4Game | |
ScriptGuiRoot | C4Game | |
SetDefaultGamma() | C4Game | |
SetGlobalSoundModifier(C4PropList *modifier_props) | C4Game | |
SetInitProgress(float to_progress) | C4Game | |
SetScenarioFilename(const char *) | C4Game | |
ShowGameOverDlg() | C4Game | |
SlowDown() | C4Game | |
SpeedUp() | C4Game | |
StartTime | C4Game | |
StartupLogPos | C4Game | |
StartupPlayerCount | C4Game | |
StartupScenarioParameters | C4Game | |
StartupTeamCount | C4Game | |
SyncClearance() | C4Game | |
Synchronize(bool save_player_files) | C4Game | |
Teams | C4Game | |
TempScenarioFile | C4Game | |
Ticks() | C4Game | protected |
Time | C4Game | |
TimeGo | C4Game | |
Title | C4Game | |
ToggleChart() | C4Game | |
ToggleChat() | C4Game | |
ToggleDebugMode() | C4Game | protected |
TogglePause() | C4Game | |
TransferZones | C4Game | |
Unpause() | C4Game | |
UpdateLanguage() | C4Game | |
~C4Game() | C4Game | |