| Abort(bool fApproved=false) | C4Game | |
| ActivateMenu(const char *command) | C4Game | protected |
| AllocateTranslatedString() | C4Game | |
| C4Game() | C4Game | |
| C4S | C4Game | |
| CanQuickSave() | C4Game | |
| CastObjects(C4ID id, C4Object *creator, int32_t num, int32_t level, int32_t x, int32_t y, int32_t owner=NO_OWNER, int32_t controller=NO_OWNER, C4ValueArray *out_objects=nullptr) | C4Game | |
| cFPS | C4Game | |
| CheckObjectEnumeration() | C4Game | protected |
| Clear() | C4Game | |
| ClearObjectPtrs(C4Object *to_obj) | C4Game | protected |
| ClearPointers(C4Object *obj) | C4Game | |
| Clients | C4Game | |
| CloseScenario() | C4Game | protected |
| CompileFunc(StdCompiler *compiler, CompileSettings settings, C4ValueNumbers *) | C4Game | |
| CompileRuntimeData(C4Group &group, InitMode init_mode, bool exact, bool sync, C4ValueNumbers *) | C4Game | protected |
| CreateInfoObject(C4ObjectInfo *info, int32_t owner, int32_t x=50, int32_t y=50) | C4Game | |
| CreateObject(C4PropList *type, C4Object *creator, int32_t owner=NO_OWNER, int32_t x=50, int32_t y=50, int32_t r=0, bool grow_from_center=false, C4Real xdir=Fix0, C4Real ydir=Fix0, C4Real rdir=Fix0, int32_t controller=NO_OWNER) | C4Game | |
| CreateObject(C4ID type, C4Object *creator, int32_t owner=NO_OWNER, int32_t x=50, int32_t y=50, int32_t r=0, bool grow_from_center=false, C4Real xdir=Fix0, C4Real ydir=Fix0, C4Real rdir=Fix0, int32_t controller=NO_OWNER) | C4Game | |
| CreateObjectConstruction(C4PropList *type, C4Object *creator, int32_t owner, int32_t center_x=0, int32_t bottom_y=0, int32_t con=1, bool adjust_terrain=false) | C4Game | |
| CreateSectionFromTempFile(const char *section_name, const char *temp_filename) | C4Game | |
| CurrentScenarioSection | C4Game | |
| DebugHost | C4Game | |
| DebugMode | C4Game | |
| DebugPassword | C4Game | |
| DebugPort | C4Game | |
| DebugWait | C4Game | |
| Default() | C4Game | protected |
| DefinitionFilenames | C4Game | |
| DeleteObjects(bool delete_inactive) | C4Game | protected |
| DirectJoinAddress | C4Game | |
| DirectJoinFilePrefix | C4Game | static |
| DirectJoinTempFilename | C4Game | |
| DoGameOver() | C4Game | |
| DoKeyboardInput(C4KeyCode vk_code, C4KeyEventType event_type, bool alt, bool ctrl, bool shift, bool repeated, class C4GUI::Dialog *for_dialog=nullptr, bool fPlrCtrlOnly=false, int32_t strength=-1) | C4Game | |
| DoKeyboardInput(C4KeyCodeEx key, C4KeyEventType event_type, class C4GUI::Dialog *for_dialog=nullptr, bool fPlrCtrlOnly=false, int32_t strength=-1) | C4Game | |
| DoSkipFrame | C4Game | |
| DrawCrewOverheadText(C4TargetFacet &cgo, int32_t player_nr) | C4Game | |
| DrawPropListSpecImage(C4Facet &target, C4PropList *spec) | C4Game | |
| DrawTextSpecImage(C4Facet &target, const char *spec, class C4DrawTransform *transform, uint32_t color=0xff) | C4Game | |
| DropDef(C4ID id, float x, float y) | C4Game | |
| DropFile(const char *filename, float x, float y) | C4Game | |
| Evaluate() | C4Game | |
| Evaluated | C4Game | |
| EvaluateOnAbort | C4Game | |
| ExecObjects() | C4Game | protected |
| Execute() | C4Game | |
| Extra | C4Game | |
| FindConstuctionSiteBlock(int32_t x, int32_t y, int32_t wdt, int32_t hgt) | C4Game | |
| FindObject(C4Def *def, int32_t x=0, int32_t y=0, int32_t wdt=0, int32_t hgt=0, DWORD ocf=OCF_All, C4Object *find_next=nullptr) | C4Game | |
| FindVisObject(float x, float y, int32_t player_nr, const C4Facet &viewport_game, const C4Facet &viewport_gui, float game_x, float game_y, DWORD category, float gui_x, float gui_y) | C4Game | |
| FixRandom(uint64_t seed) | C4Game | |
| fLobby | C4Game | |
| fObserve | C4Game | |
| fPreinited | C4Game | |
| FPS | C4Game | |
| fQuitWithError | C4Game | |
| FrameCounter | C4Game | |
| FrameSkip | C4Game | |
| fReferenceDefinitionOverride | C4Game | |
| fResortAnyObject | C4Game | |
| fScriptCreatedObjects | C4Game | |
| FullSpeed | C4Game | |
| GameGo | C4Game | |
| GameOver | C4Game | |
| GameOverCheck() | C4Game | protected |
| GameOverDlgShown | C4Game | |
| GameText | C4Game | |
| GetTextSpecImageAspect(const char *spec) | C4Game | |
| GetTranslatedString(const class C4Value &input_string, C4Value *selected_language, bool fail_silently) const | C4Game | |
| GlobalSoundModifier | C4Game | |
| GRBroadcast(const char *function, C4AulParSet *pars=nullptr, bool pass_error=false, bool reject_test=false) | C4Game | |
| GroupSet | C4Game | |
| HaltCount | C4Game | |
| HasScenario() | C4Game | inline |
| iLobbyTimeout | C4Game | |
| IM_Normal enum value | C4Game | |
| IM_ReInit enum value | C4Game | |
| IM_Section enum value | C4Game | |
| Info | C4Game | |
| Init() | C4Game | |
| InitAnimals() | C4Game | protected |
| InitControl() | C4Game | protected |
| InitDefs() | C4Game | protected |
| InitEnvironment() | C4Game | protected |
| InitFullscreenComponents(bool is_running) | C4Game | |
| InitGame(C4Group &group, InitMode init_mode, bool load_sky, C4ValueNumbers *) | C4Game | protected |
| InitGameFinal(InitMode init_mode) | C4Game | protected |
| InitGoals() | C4Game | protected |
| InitialPlayersJoined | C4Game | |
| InitInEarth() | C4Game | protected |
| InitKeyboard() | C4Game | |
| InitMaterialTexture() | C4Game | protected |
| InitMode enum name | C4Game | |
| InitNetworkFromAddress(const char *address) | C4Game | protected |
| InitNetworkFromReference(const C4Network2Reference &Reference) | C4Game | protected |
| InitNetworkFromReferenceFile(const char *temp_filename) | C4Game | protected |
| InitNetworkHost() | C4Game | protected |
| InitPlayerControlSettings() | C4Game | |
| InitPlayerControlUserSettings() | C4Game | |
| InitPlayers(C4ValueNumbers *) | C4Game | protected |
| InitProgress | C4Game | |
| InitRules() | C4Game | protected |
| InitScriptEngine() | C4Game | protected |
| InitValueOverloads() | C4Game | protected |
| InitVegetation() | C4Game | protected |
| Input | C4Game | |
| IsPaused() | C4Game | |
| IsRunning | C4Game | |
| iTick10 | C4Game | |
| iTick1000 | C4Game | |
| iTick2 | C4Game | |
| iTick255 | C4Game | |
| iTick3 | C4Game | |
| iTick35 | C4Game | |
| iTick5 | C4Game | |
| JoinPlayer(const char *filename, int32_t at_client, const char *at_client_name, C4PlayerInfo *info) | C4Game | |
| KeyboardInput | C4Game | |
| LastInitProgress | C4Game | |
| LastInitProgressShowTime | C4Game | |
| LinkScriptEngine() | C4Game | protected |
| LoadAdditionalSystemGroup(class C4Group &parent_group) | C4Game | |
| LoadScenarioComponents() | C4Game | protected |
| LoadScenarioSection(const char *section_name, DWORD flags) | C4Game | |
| MainSysLangStringTable | C4Game | |
| Names | C4Game | |
| NetworkActive | C4Game | |
| NewObject(C4PropList *def, C4Object *creator, int32_t owner, C4ObjectInfo *info, int32_t x, int32_t y, int32_t r, C4Real xdir, C4Real ydir, C4Real rdir, int32_t con, int32_t controller, bool grow_from_center) | C4Game | protected |
| NextMission | C4Game | |
| NextMissionDesc | C4Game | |
| NextMissionText | C4Game | |
| ObjectCount(C4ID id) | C4Game | |
| ObjectRemovalCheck() | C4Game | protected |
| OnKeyboardLayoutChanged() | C4Game | |
| OnPlayerJoinFinished() | C4Game | |
| OnResolutionChanged(unsigned int res_x, unsigned int res_y) | C4Game | |
| OpenScenario() | C4Game | protected |
| Parameters | C4Game | |
| PathFinder | C4Game | |
| Pause() | C4Game | |
| pCurrentScenarioSection | C4Game | |
| pFileMonitor | C4Game | |
| pJoinReference | C4Game | |
| PlaceAnimal(C4PropList *def) | C4Game | |
| PlaceInEarth(C4ID id) | C4Game | protected |
| PlaceVegetation(C4PropList *def, int32_t x, int32_t y, int32_t wdt, int32_t hgt, int32_t growth, C4PropList *shape_proplist, C4PropList *out_pos_proplist) | C4Game | |
| PlayerControlDefaultAssignmentSets | C4Game | |
| PlayerControlDefs | C4Game | |
| PlayerControlUserAssignmentSets | C4Game | |
| PlayerFilenames | C4Game | |
| PlayerInfos | C4Game | |
| PlayerNames | C4Game | |
| pNetworkStatistics | C4Game | |
| PointersDenumerated | C4Game | |
| pParentGroup | C4Game | |
| PreInit() | C4Game | |
| pScenarioObjectsScript | C4Game | |
| pScenarioSections | C4Game | |
| pSec1Timer | C4Game | |
| QuickSave(const char *filename, const char *title, bool force_save=false) | C4Game | |
| QuitLogPos | C4Game | |
| RandomSeed | C4Game | |
| Record | C4Game | |
| RecordDumpFile | C4Game | |
| RecordStream | C4Game | |
| ReLinkScriptEngine() | C4Game | protected |
| ReloadDef(C4ID id) | C4Game | |
| ReloadFile(const char *filepath) | C4Game | |
| ReloadParticle(const char *name) | C4Game | |
| RestorePlayerInfos | C4Game | |
| RoundResults | C4Game | |
| SaveData(C4Group &group, bool save_section, bool save_exact, bool save_sync, C4ValueNumbers *) | C4Game | |
| SaveGameTitle(C4Group &hGroup) | C4Game | |
| ScenarioFile | C4Game | |
| ScenarioFilename | C4Game | |
| ScenarioLangStringTable | C4Game | |
| ScenarioParameterDefs | C4Game | |
| ScenarioTitle | C4Game | |
| Scoreboard | C4Game | |
| ScriptGuiRoot | C4Game | |
| SetDefaultGamma() | C4Game | |
| SetGlobalSoundModifier(C4PropList *modifier_props) | C4Game | |
| SetInitProgress(float to_progress) | C4Game | |
| SetScenarioFilename(const char *) | C4Game | |
| ShowGameOverDlg() | C4Game | |
| SlowDown() | C4Game | |
| SpeedUp() | C4Game | |
| StartTime | C4Game | |
| StartupLogPos | C4Game | |
| StartupPlayerCount | C4Game | |
| StartupScenarioParameters | C4Game | |
| StartupTeamCount | C4Game | |
| SyncClearance() | C4Game | |
| Synchronize(bool save_player_files) | C4Game | |
| Teams | C4Game | |
| TempScenarioFile | C4Game | |
| Ticks() | C4Game | protected |
| Time | C4Game | |
| TimeGo | C4Game | |
| Title | C4Game | |
| ToggleChart() | C4Game | |
| ToggleChat() | C4Game | |
| ToggleDebugMode() | C4Game | protected |
| TogglePause() | C4Game | |
| TransferZones | C4Game | |
| Unpause() | C4Game | |
| UpdateLanguage() | C4Game | |
| ~C4Game() | C4Game | |