OpenClonk
C4Console Member List

This is the complete list of members for C4Console, including all inherited members.

ActiveC4Window
AddKickPlayerMenuItem(C4Player *player, StdStrBuf &player_text, bool enabled)C4ConsoleGUI
AddMenuItemForPlayer(C4Player *player, StdStrBuf &player_text)C4ConsoleGUI
AddNetMenu()C4ConsoleGUI
AddNetMenuItemForPlayer(int32_t client_id, const char *text, C4ConsoleGUI::ClientOperation co)C4ConsoleGUI
AddViewport(C4ViewportWindow *cvp)C4ConsoleGUIinline
C4Console()C4Console
C4ConsoleGUI()C4ConsoleGUI
C4Window()C4Window
CharIn(const char *)C4Windowinlinevirtual
Clear() overrideC4Consolevirtual
ClearLog()C4ConsoleGUI
ClearNetMenu()C4Console
ClearPlayerMenu()C4ConsoleGUI
ClearPointers(C4Object *pObj)C4Console
ClearViewportMenu()C4Console
ClientOperation enum nameC4ConsoleGUI
Close() overrideC4Consolevirtual
CloseConsoleWindow()C4ConsoleGUIinline
CloseGame()C4Console
CO_Activate enum valueC4ConsoleGUI
CO_Deactivate enum valueC4ConsoleGUI
CO_Kick enum valueC4ConsoleGUI
CO_None enum valueC4ConsoleGUI
CONSOLE_Cursor enum valueC4ConsoleGUI
CONSOLE_FrameCounter enum valueC4ConsoleGUI
CONSOLE_TimeFPS enum valueC4ConsoleGUI
CreateConsoleWindow(C4AbstractApp *application)C4ConsoleGUI
CreateNewScenario(StdStrBuf *out_filename, bool *out_host_as_network)C4ConsoleGUIinline
Cursor enum nameC4ConsoleGUI
CURSOR_Normal enum valueC4ConsoleGUI
CURSOR_Wait enum valueC4ConsoleGUI
Default()C4Console
DeleteConsoleWindow()C4ConsoleGUI
DisplayInfoText(InfoTextType type, StdStrBuf &text)C4ConsoleGUI
DoEnableControls(bool fEnable)C4ConsoleGUI
DoHalt()C4Console
DoPlay()C4Console
DoUpdateHaltCtrls(bool fHalt)C4ConsoleGUI
EditCursorC4Console
EditGraphControl(const class C4ControlEditGraph *control)C4ConsoleGUIinline
EditingC4ConsoleGUI
eKindC4Window
EnableControls(bool fEnable)C4ConsoleGUIinline
EnsureDefinitionListInitialized()C4ConsoleGUIinline
EnumerateMultiSamples(std::vector< int > &samples, int min_expected=0) constC4Windowvirtual
Execute()C4Console
fGameOpenC4ConsoleGUI
FileClose()C4Console
FileCommand()C4Console
FileNew()C4Console
FileOpen(const char *filename=nullptr, bool host_in_network=false)C4Console
FileOpenWPlrs()C4Console
FileQuit()C4Console
FileRecord()C4Console
FileSave()C4Console
FileSaveAs(bool fSaveGame, bool export_packed=false)C4Console
FileSelect(StdStrBuf *sFilename, const char *szFilter, DWORD dwFlags, bool fSave=false)C4Console
FlashWindow()C4Window
FPSC4Console
FrameCounterC4Console
GetScriptSuggestions(class C4PropList *target, RecentScriptInputLists section) constC4Console
GetSize(C4Rect *pRect)C4Window
GrabMouse(bool grab)C4Window
HelpAbout()C4Console
In(const char *szText)C4Console
InfoTextType enum nameC4ConsoleGUI
Init(C4AbstractApp *app)C4Consolevirtual
Init(WindowKind windowKind, C4AbstractApp *pApp, const char *Title, const C4Rect *size)C4Console
C4ConsoleGUI::Init(WindowKind windowKind, C4AbstractApp *pApp, const char *Title, const C4Rect *size)C4Windowprotectedvirtual
InitGame()C4Console
Message(const char *szMessage, bool fQuery=false)C4Console
MRU_Object enum valueC4Console
MRU_Scenario enum valueC4Console
ObjectListDlgC4Console
OnObjectSelectionChanged(class C4EditCursorSelection &selection)C4ConsoleGUIinline
OnStartGame()C4ConsoleGUIinline
Out(const char *message)C4ConsoleGUI
PerformUpdate()C4Windowvirtual
PlayerJoin()C4Console
PropertyDlgClose()C4ConsoleGUI
PropertyDlgObjectC4ConsoleGUI
PropertyDlgOpen()C4ConsoleGUI
PropertyDlgUpdate(class C4EditCursorSelection &rSelection, bool force_function_update)C4ConsoleGUI
pSurfaceC4Window
RecentScriptInputLists enum nameC4Console
RecordingEnabled()C4ConsoleGUI
RegisterRecentInput(const char *input, RecentScriptInputLists section)C4Console
ReInit(C4AbstractApp *pApp)C4Windowvirtual
RemoveViewport(C4ViewportWindow *cvp)C4ConsoleGUIinline
RequestUpdate()C4Windowvirtual
RestorePosition(const char *szWindowName, const char *szSubKey, bool fHidden=false)C4Window
SaveGame(const char *path)C4Console
SaveScenario(const char *path, bool export_packed=false)C4Console
SetCaptionToFilename(const char *szFilename)C4Console
SetCaptionToFileName(const char *file_name)C4ConsoleGUI
SetCursor(Cursor cursor)C4ConsoleGUI
SetInputFunctions(std::list< const char * > &functions)C4ConsoleGUI
SetSize(unsigned int cx, unsigned int cy)C4Window
SetTitle(const char *Title)C4Window
ShowAboutWithCopyright(StdStrBuf &copyright)C4ConsoleGUI
Stage enum nameC4ConsoleGUI
STAGE_End enum valueC4ConsoleGUI
STAGE_Intermediate enum valueC4ConsoleGUI
STAGE_Start enum valueC4ConsoleGUI
StorePosition(const char *szWindowName, const char *szSubKey, bool fStoreSize=true)C4Window
TimeC4Console
TogglePause()C4Console
ToolsDlgC4Console
ToolsDlgClose()C4ConsoleGUI
ToolsDlgInitMaterialCtrls(class C4ToolsDlg *dlg)C4ConsoleGUI
ToolsDlgOpen(class C4ToolsDlg *dlg)C4ConsoleGUI
ToolsDlgSelectBackMaterial(C4ToolsDlg *dlg, const char *material)C4ConsoleGUI
ToolsDlgSelectBackTexture(C4ToolsDlg *dlg, const char *texture)C4ConsoleGUI
ToolsDlgSelectMaterial(C4ToolsDlg *dlg, const char *material)C4ConsoleGUI
ToolsDlgSelectTexture(C4ToolsDlg *dlg, const char *texture)C4ConsoleGUI
UpdateHaltCtrls(bool fHalt)C4ConsoleGUIinline
UpdateInputCtrl()C4Console
UpdateMenus()C4Console
UpdateModeCtrls(int iMode)C4ConsoleGUI
UpdateNetMenu()C4Console
UpdatePlayerMenu()C4Console
UpdateStatusBars()C4Console
UpdateViewportMenu()C4Console
ViewportNew()C4Console
W_Console enum valueC4Window
W_Control enum valueC4Window
W_Fullscreen enum valueC4Window
W_GuiWindow enum valueC4Window
W_Viewport enum valueC4Window
WindowKind enum nameC4Window
~C4Console() overrideC4Console
~C4ConsoleGUI() overrideC4ConsoleGUI
~C4Window()C4Windowvirtual