This is the complete list of members for C4Landscape::P, including all inherited members.
BlastFreePix(C4Landscape *d, int32_t tx, int32_t ty) | C4Landscape::P | |
BlastMaterial2Objects(int32_t tx, int32_t ty, C4MaterialList *mat_list, int32_t caused_by, int32_t str, C4ValueArray *out_objects) | C4Landscape::P | |
BottomRowPix | C4Landscape::P | |
BridgeMatConversion | C4Landscape::P | mutable |
ChunkOZoom(C4Landscape *, const CSurface8 &sfcMap, const CSurface8 &sfcMapBkg, int32_t iMapX, int32_t iMapY, int32_t iMapWdt, int32_t iMapHgt, uint8_t iTexture, int32_t iOffX=0, int32_t iOffY=0) | C4Landscape::P | |
ChunkyRandom(uint32_t &iOffset, uint32_t iRange) const | C4Landscape::P | |
ClearMatCount() | C4Landscape::P | |
CreateDefaultBkgSurface(CSurface8 &sfcFg, bool msbAsIft) const | C4Landscape::P | |
CreateMap(CSurface8 *&sfcMap, CSurface8 *&sfcMapBkg) | C4Landscape::P | |
CreateMapS2(C4Group &ScenFile, CSurface8 *&sfcMap, CSurface8 *&sfcMapBkg) | C4Landscape::P | |
DefaultBkgMat(BYTE fg) const | C4Landscape::P | |
DigFreePix(C4Landscape *d, int32_t tx, int32_t ty) | C4Landscape::P | |
DigFreePixNoInstability(C4Landscape *d, int32_t tx, int32_t ty) | C4Landscape::P | |
DigMaterial2Objects(int32_t tx, int32_t ty, C4MaterialList *mat_list, C4Object *pCollect=nullptr) | C4Landscape::P | |
DoScan(C4Landscape *, int32_t x, int32_t y, int32_t mat, int32_t dir) | C4Landscape::P | |
DrawChunk(C4Landscape *, int32_t tx, int32_t ty, int32_t wdt, int32_t hgt, uint8_t mcol, uint8_t mcolBkg, C4MaterialCoreShape Shape, uint32_t cro) | C4Landscape::P | |
DrawLineLandscape(int32_t iX, int32_t iY, int32_t iGrade, uint8_t line_color, uint8_t line_color_bkg) | C4Landscape::P | |
DrawLineMap(int32_t iX, int32_t iY, int32_t iRadius, uint8_t line_color, uint8_t line_color_bkg) | C4Landscape::P | |
DrawSmoothOChunk(C4Landscape *, int32_t tx, int32_t ty, int32_t wdt, int32_t hgt, uint8_t mcol, uint8_t mcolBkg, int flip, uint32_t cro) | C4Landscape::P | |
EffectiveMatCount | C4Landscape::P | |
ExecuteScan(C4Landscape *) | C4Landscape::P | |
FinishChange(C4Landscape *d, C4Rect BoundingBox, bool updateMatAndPixCnt=true) | C4Landscape::P | |
fMapChanged | C4Landscape::P | |
ForPolygon(C4Landscape *d, int *vtcs, int length, const std::function< bool(int32_t, int32_t)> &callback, C4MaterialList *mats_count=nullptr, uint8_t col=0, uint8_t colBkg=0, uint8_t *conversion_table=nullptr) | C4Landscape::P | |
GetBridgeMatConversion(const C4Landscape *d, int32_t for_material_col) const | C4Landscape::P | |
GetMapColorIndex(const char *szMaterial, const char *szTexture, BYTE &rbyCol) const | C4Landscape::P | |
Gravity | C4Landscape::P | |
Height | C4Landscape::P | |
InitBorderPix() | C4Landscape::P | |
LeftColPix | C4Landscape::P | |
Map | C4Landscape::P | |
MapBkg | C4Landscape::P | |
MapHeight | C4Landscape::P | |
MapSeed | C4Landscape::P | |
MapToLandscape(C4Landscape *d, const CSurface8 &sfcMap, const CSurface8 &sfcMapBkg, int32_t iMapX, int32_t iMapY, int32_t iMapWdt, int32_t iMapHgt, int32_t iOffsX=0, int32_t iOffsY=0, bool noClear=false) | C4Landscape::P | |
MapToSurface(C4Landscape *, const CSurface8 &sfcMap, const CSurface8 &sfcMapBkg, int32_t iMapX, int32_t iMapY, int32_t iMapWdt, int32_t iMapHgt, int32_t iToX, int32_t iToY, int32_t iToWdt, int32_t iToHgt, int32_t iOffX, int32_t iOffY) | C4Landscape::P | |
MapWidth | C4Landscape::P | |
MapZoom | C4Landscape::P | |
Mat2Pal() | C4Landscape::P | |
MatCount | C4Landscape::P | |
mode | C4Landscape::P | |
Modulation | C4Landscape::P | |
NoScan | C4Landscape::P | |
pFoW | C4Landscape::P | |
pInitial | C4Landscape::P | |
pInitialBkg | C4Landscape::P | |
Pix2Dens | C4Landscape::P | |
Pix2Light | C4Landscape::P | |
Pix2Mat | C4Landscape::P | |
Pix2Place | C4Landscape::P | |
PixCnt | C4Landscape::P | |
PixCntPitch | C4Landscape::P | |
pLandscapeRender | C4Landscape::P | |
pMapCreator | C4Landscape::P | |
PostFreeShape(C4ValueArray *dig_objects, C4Object *by_object) | C4Landscape::P | |
PrepareChange(const C4Landscape *d, const C4Rect &BoundingBox, bool updateMatCnt=true) | C4Landscape::P | |
PrepareFreeShape(C4Rect &BoundingBox, C4Object *by_object) | C4Landscape::P | |
Relights | C4Landscape::P | |
RightColPix | C4Landscape::P | |
SaveDiffInternal(const C4Landscape *d, C4Group &hGroup, bool fSyncSave) const | C4Landscape::P | |
SaveInternal(const C4Landscape *d, C4Group &hGroup) const | C4Landscape::P | |
ScanSpeed | C4Landscape::P | |
ScanX | C4Landscape::P | |
ShakeFreePix(C4Landscape *d, int32_t tx, int32_t ty) | C4Landscape::P | |
Sky | C4Landscape::P | |
Surface8 | C4Landscape::P | |
Surface8Bkg | C4Landscape::P | |
TexOZoom(C4Landscape *, const CSurface8 &sfcMap, const CSurface8 &sfcMapBkg, int32_t iMapX, int32_t iMapY, int32_t iMapWdt, int32_t iMapHgt, DWORD *dwpTextureUsage, int32_t iToX=0, int32_t iToY=0) | C4Landscape::P | |
TopRowPix | C4Landscape::P | |
UpdateMatCnt(const C4Landscape *, C4Rect Rect, bool fPlus) | C4Landscape::P | |
UpdatePixCnt(const C4Landscape *, const C4Rect &Rect, bool fCheck=false) | C4Landscape::P | |
Width | C4Landscape::P |