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OpenClonk
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- r -
- r
: C4Particle::DrawingData::Vertex
, C4RCRotVtx
, C4RCSin
- radius
: Ogre::Mesh::ChunkMesh
, Ogre::Mesh::ChunkMeshBounds
- Random
: C4SLandscape
- random_seed
: MapeEditView_
, MapePreferences_
- RandomCount
: C4ControlSyncCheck
- RandomSeed
: C4Game
, C4SHead
- Range
: C4RCRandom
- Rank
: C4ObjectInfoCore
, C4PlayerInfoCore
- RankBase
: C4RankSystem
- RankName
: C4PlayerInfoCore
, C4RankSystem
- rC4XVer
: C4Def
- rcBounds
: C4GUI::Element
- rcClientArea
: C4GUI::ComponentAligner
- rcClientRect
: C4GUI::Window
- rcEditBounds
: C4GUI::InputDialog
- rcfDrawBounds
: C4GUI::FacetButton
- rcTemp
: C4GUI::ComponentAligner
- rDefault
: StdArrayDefaultAdapt< T, D, M >
, StdArrayDefaultArrayAdapt< T, D, M >
, StdDefaultAdapt< T, D >
, StdNamingDefaultAdapt< T, D >
- rdir
: C4Object
- RDown
: C4GUI::CMouse
- ReadyBase
: C4SPlrStart
- ReadyCrew
: C4SPlrStart
- ReadyMaterial
: C4SPlrStart
- ReadyVehic
: C4SPlrStart
- Realism
: C4SGame
- RealName
: C4ConfigIRC
- ReceiveShadows
: StdMeshMaterial
- RecentlyEditedSzenarios
: C4ConfigDeveloper
- Record
: C4Game
- RecordDumpFile
: C4Game
- RecordStream
: C4Game
- ref
: DirectoryIteratorP
- RefCnt
: C4RefCnt
, CStdVectorFont
- RefCount
: StdMeshMaterialTextureUnit::Tex
- RefillObject
: C4ObjectMenu
- RefillObjectContentsCount
: C4ObjectMenu
- RefreshRate
: C4ConfigGraphics
- Register
: C4RankSystem
- Relights
: C4Landscape::P
- RemovalDelay
: C4Object
- render_thread
: MapeEditView_
- renderer_file
: MapeDiskView_
- renderer_icon
: MapeDiskView_
, MapeIconView_
- renderer_name
: MapeIconView_
- RenderTarget
: C4Draw
- Replay
: C4SHead
- RequireDef
: C4Def
- RequireVersion
: C4UpdatePackageCore
- rerender
: MapeEditView_
- ResCore
: C4ControlJoinPlayer
- ResDynamic
: C4Network2
- Reserved
: C4GroupHeader
- Reserved1
: C4GroupEntryCore
- Reserved2
: C4GroupEntryCore
- Reserved3
: C4GroupEntryCore
- Reserved4
: C4GroupEntryCore
- ResetMenuPositions
: C4Viewport
- ResIDCSec
: C4Network2ResList
- ResList
: C4Network2
- ResListAddCSec
: C4Network2ResList
- ResListCSec
: C4Network2ResList
- Resolving
: C4ScriptHost
- restartAtEnd
: C4Application
- RestorePlayerInfos
: C4Game
, C4GameParameters
- ResultBin
: C4HTTPClient
- ResultString
: C4HTTPClient
- ResX
: C4ConfigGraphics
- ResY
: C4ConfigGraphics
- RetireDelay
: C4Player
- Retries
: C4Command
- RetType
: C4ScriptFnDef
, C4ScriptOpDef
- Return
: C4AulScriptContext
- Revision
: C4ClientCore
- rgbBlue
: tagRGBQUAD
- rgbGreen
: tagRGBQUAD
- rgbRed
: tagRGBQUAD
- rgbReserved
: tagRGBQUAD
- RHgt
: C4MCOverlay
- rhs
: aul::ast::AssignmentExpr
, aul::ast::BinOpExpr
- right
: FLOAT_RECT
- RightButtonDown
: C4MouseControl
- RightColPix
: C4Landscape::P
- RightOpen
: C4SLandscape
- rIns
: StdInsertAdapt< T, I >
- Rnd
: C4SVal
- rObj
: StdInsertAdapt< T, I >
, StdParameter2Adapt< T, P1, P2 >
, StdParameterAdapt< T, P >
- ROffX
: C4MCOverlay
- ROffY
: C4MCOverlay
- Rotate
: C4MCOverlay
, C4RCTrf
- rotate
: StdMeshTransformation
- Rotateable
: C4Def
- RotatedEntrance
: C4Def
- rotation
: C4ParticleProperties
, Ogre::Skeleton::ChunkAnimationTrackKF
- RoundResults
: C4Game
- Rounds
: C4ObjectInfoCore
, C4PlayerInfoCore
- RoundsLost
: C4PlayerInfoCore
- RoundsWon
: C4PlayerInfoCore
- rowstride
: _C4MapgenHandle
- rPar1
: StdParameter2Adapt< T, P1, P2 >
- rPar2
: StdParameter2Adapt< T, P1, P2 >
- rpObj
: StdBasicPtrAdapt< T >
- rStruct
: StdSTLContainerAdapt< C >
- rTarget
: C4KeyCB< TargetClass >
, C4KeyCBEx< TargetClass, ParameterType >
, C4KeyCBExPassKey< TargetClass, ParameterType >
, C4KeyCBPassKey< TargetClass >
- Rules
: C4GameParameters
, C4SGame
- running
: C4AppDelegate
- rVal
: StdBitfieldAdapt< T >
, StdEnumAdapt< T, int_t >
, StdIntPackAdapt< T >
- rValue
: C4StrValAdapt< T >
, StdCastAdapt< T, to_t >
, StdDecompileAdapt< T >
, StdDefaultAdapt< T, D >
, StdIntAdapt< T, int_t >
, StdNamingAdapt< T >
, StdNamingDefaultAdapt< T, D >
, StdRuntimeValueAdapt< T >
- RWdt
: C4MCOverlay
- RX
: C4MCOverlay
, C4MCPoint
- RXFontName
: C4ConfigGeneral
- RXFontSize
: C4ConfigGeneral
- RXMusic
: C4ConfigSound
- RXSound
: C4ConfigSound
- RY
: C4MCOverlay
, C4MCPoint