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OpenClonk
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- w -
- Wait()
: C4Command
- WaitFor()
: CStdEvent
- WaitForDiscoveryFinished()
: C4StartupModsLocalModDiscovery
- WaitForSaves()
: CPNGFile
- Warn()
: C4ScriptHost
, StdCompiler
- WarnAboutConversion()
: C4Value
- WarningNotSupported()
: StdMeshMaterialParserCtx
- what()
: C4AulError
, C4DrawGLError
, C4JSONSerializationError
, StdMeshMaterialError
- Wheel()
: C4MouseControl
- Width()
: C4Object
- Window()
: C4GUI::Window
- WindowToGameX()
: C4Viewport
- WindowToGameY()
: C4Viewport
- WinSockHolder()
: WinSockHolder
- WoodenLabel()
: C4GUI::WoodenLabel
- Word()
: C4ValueCompiler
, StdCompiler
, StdCompilerBinRead
, StdCompilerBinWrite
, StdCompilerINIRead
, StdCompilerINIWrite
, StdCompilerNull
- WordWrap()
: C4GameMessage
- Write()
: C4AulUserFile
, C4ObjectList
, CStdFile
, StdBuf
- WriteData()
: StdCompilerBinWrite
- WriteDesc()
: C4GameSave
, C4GameSaveRecord
, C4GameSaveSavegame
- WriteDescDate()
: C4GameSave
- WriteDescDefinitions()
: C4GameSave
- WriteDescEngine()
: C4GameSave
- WriteDescGameTime()
: C4GameSave
- WriteDescLeague()
: C4GameSave
- WriteDescLineFeed()
: C4GameSave
- WriteDescNetworkClients()
: C4GameSave
- WriteDescPlayers()
: C4GameSave
- WriteEscaped()
: StdCompilerINIWrite
- WriteIndent()
: StdCompilerINIWrite
- WriteLog()
: C4UpdatePackage
- WriteString()
: CStdFile
- WriteTo()
: PersonList
- WriteValue()
: StdCompilerBinWrite