This is the complete list of members for C4TextureMap, including all inherited members.
| AddEntry(BYTE byIndex, const char *szMaterial, const char *szTexture) | C4TextureMap | |
| AddTexture(const char *szTexture, C4Surface *sfcSurface) | C4TextureMap | |
| C4Landscape class | C4TextureMap | friend |
| C4TextureMap() | C4TextureMap | |
| CheckTexture(const char *szTexture) | C4TextureMap | |
| Clear() | C4TextureMap | |
| DefaultBkgMatTex(BYTE fg) const | C4TextureMap | |
| Entry | C4TextureMap | protected |
| fEntriesAdded | C4TextureMap | |
| fInitialized | C4TextureMap | protected |
| FirstTexture | C4TextureMap | protected |
| fOverloadMaterials | C4TextureMap | protected |
| fOverloadTextures | C4TextureMap | protected |
| GetEntry(int32_t iIndex) const | C4TextureMap | inline |
| GetIndex(const char *szMaterial, const char *szTexture, bool fAddIfNotExist=true, const char *szErrorIfFailed=nullptr) | C4TextureMap | |
| GetIndexMatTex(const char *szMaterialTexture, const char *szDefaultTexture=nullptr, bool fAddIfNotExist=true, const char *szErrorIfFailed=nullptr) | C4TextureMap | |
| GetTexture(int32_t iIndex) | C4TextureMap | |
| GetTexture(const char *szTexture) | C4TextureMap | |
| GetTextureIndex(const char *pTexName) | C4TextureMap | |
| HasTextures(C4Group &hGroup) | C4TextureMap | |
| Init() | C4TextureMap | |
| LoadFlags(C4Group &hGroup, const char *szEntryName, bool *pOverloadMaterials, bool *pOverloadTextures) | C4TextureMap | static |
| LoadMap(C4Group &hGroup, const char *szEntryName, bool *pOverloadMaterials, bool *pOverloadTextures) | C4TextureMap | |
| LoadTextures(C4Group &hGroup, C4Group *OverloadFile=nullptr) | C4TextureMap | |
| MoveIndex(BYTE byOldIndex, BYTE byNewIndex) | C4TextureMap | |
| Order | C4TextureMap | protected |
| RemoveEntry(int32_t iIndex) | C4TextureMap | |
| SaveMap(C4Group &hGroup, const char *szEntryName) | C4TextureMap | |
| StoreMapPalette(CStdPalette *, C4MaterialMap &rMaterials) | C4TextureMap | |
| ~C4TextureMap() | C4TextureMap |