This is the complete list of members for C4GameMessageList, including all inherited members.
| Append(int32_t iType, const char *szText, C4Object *pTarget, int32_t iPlayer, int32_t iX, int32_t iY, uint32_t bCol, bool fNoDuplicates=false) | C4GameMessageList | |
| C4GameMessageList() | C4GameMessageList | |
| Clear() | C4GameMessageList | |
| ClearPlayers(int32_t iPlayer, int32_t dwPositioningFlags) | C4GameMessageList | |
| ClearPointers(C4Object *pObj) | C4GameMessageList | |
| Default() | C4GameMessageList | |
| Draw(C4TargetFacet &gui_cgo, C4TargetFacet &cgo, int32_t iPlayer) | C4GameMessageList | |
| Execute() | C4GameMessageList | |
| First | C4GameMessageList | protected |
| New(int32_t iType, const StdStrBuf &Text, C4Object *pTarget, int32_t iPlayer, int32_t iX=-1, int32_t iY=-1, uint32_t dwClr=0xffFFFFFF, C4ID idDecoID=C4ID::None, C4PropList *pSrc=nullptr, uint32_t dwFlags=0u, int32_t width=0) | C4GameMessageList | |
| New(int32_t iType, const char *szText, C4Object *pTarget, int32_t iPlayer, int32_t iX, int32_t iY, uint32_t dwClr, C4ID idDecoID=C4ID::None, C4PropList *pSrc=nullptr, uint32_t dwFlags=0u, int32_t width=0) | C4GameMessageList | |
| UpdateDef(C4ID idUpdDef) | C4GameMessageList | |
| ~C4GameMessageList() | C4GameMessageList |