OpenClonk
C4GameControl Member List
This is the complete list of members for
C4GameControl
, including all inherited members.
AdjustControlRate
(int32_t iBy)
C4GameControl
C4ControlSyncCheck
class
C4GameControl
friend
C4GameControl
()
C4GameControl
C4GameControlNetwork
class
C4GameControl
friend
ChangeToLocal
()
C4GameControl
Clear
()
C4GameControl
ClientID
() const
C4GameControl
inline
ControlRate
C4GameControl
ControlTick
C4GameControl
CtrlTickReached
(int32_t iTick)
C4GameControl
DbgRec
(C4RecordChunkType eType, const uint8_t *pData=nullptr, size_t iSize=0)
C4GameControl
DecideControlDelivery
()
C4GameControl
Default
()
C4GameControl
DoInput
(C4PacketType eCtrlType, C4ControlPacket *pPkt, C4ControlDeliveryType eDelivery)
C4GameControl
DoSync
C4GameControl
DoSyncCheck
()
C4GameControl
eMode
C4GameControl
protected
ExecControl
(const C4Control &rCtrl)
C4GameControl
ExecControlPacket
(C4PacketType eCtrlType, class C4ControlPacket *pPkt)
C4GameControl
Execute
()
C4GameControl
fActivated
C4GameControl
protected
fHost
C4GameControl
protected
fInitComplete
C4GameControl
protected
fRecordNeeded
C4GameControl
protected
getClient
(int32_t iID)
C4GameControl
getClient
(const char *szName)
C4GameControl
getCtrlTick
(int32_t iFrame) const
C4GameControl
getNextControlTick
() const
C4GameControl
GetRecord
()
C4GameControl
inline
GetSyncCheck
(int32_t iTick)
C4GameControl
protected
iClientID
C4GameControl
protected
InitLocal
(C4Client *pLocal)
C4GameControl
InitNetwork
(C4Client *pLocal)
C4GameControl
InitReplay
(C4Group &rGroup)
C4GameControl
Input
C4GameControl
isCtrlHost
() const
C4GameControl
inline
isLocal
() const
C4GameControl
inline
isNetwork
() const
C4GameControl
inline
isRecord
() const
C4GameControl
inline
isReplay
() const
C4GameControl
inline
IsRuntimeRecordPossible
() const
C4GameControl
KeyAdjustControlRate
(int32_t iBy)
C4GameControl
inline
Network
C4GameControl
NoInput
() const
C4GameControl
inline
OnGameSynchronizing
()
C4GameControl
pClients
C4GameControl
protected
pExecutingControl
C4GameControl
protected
pPlayback
C4GameControl
protected
pRecord
C4GameControl
protected
Prepare
()
C4GameControl
PrepareInput
()
C4GameControl
protected
RecAddFile
(const char *szLocalFilename, const char *szAddAs)
C4GameControl
RemoveOldSyncChecks
()
C4GameControl
protected
RequestRuntimeRecord
()
C4GameControl
SetActivated
(bool fActivated)
C4GameControl
StartRecord
(bool fInitial, bool fStreaming)
C4GameControl
StopRecord
(StdStrBuf *pRecordName=nullptr, BYTE *pRecordSHA1=nullptr)
C4GameControl
SyncChecks
C4GameControl
protected
SyncMode
() const
C4GameControl
inline
SyncRate
C4GameControl
Ticks
()
C4GameControl
~C4GameControl
()
C4GameControl
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