Here is a list of all file members with links to the files they belong to:
- r -
- Random()
: C4Random.cpp
, C4Random.h
- RandomCount
: C4Random.cpp
, C4Random.h
- RANGE
: C4Surface.cpp
- RCT_Area
: C4Record.h
- RCT_AulFunc
: C4Record.h
- RCT_Block
: C4Record.h
- RCT_Cos
: C4Record.h
- RCT_CrObj
: C4Record.h
- RCT_Ctrl
: C4Record.h
- RCT_CtrlPkt
: C4Record.h
- RCT_Custom
: C4Record.h
- RCT_DbgFrame
: C4Record.h
- RCT_Definition
: C4Record.h
- RCT_DirectExec
: C4Record.h
- RCT_DsObj
: C4Record.h
- RCT_End
: C4Record.h
- RCT_ExecObj
: C4Record.h
- RCT_ExecPXS
: C4Record.h
- RCT_File
: C4Record.h
- RCT_Frame
: C4Record.h
- RCT_GetPix
: C4Record.h
- RCT_Log
: C4Record.h
- RCT_Ls
: C4Record.h
- RCT_Map
: C4Record.h
- RCT_MatScan
: C4Record.h
- RCT_MatScanDo
: C4Record.h
- RCT_MCT1
: C4Record.h
- RCT_MCT2
: C4Record.h
- RCT_MenuAdd
: C4Record.h
- RCT_MenuAddC
: C4Record.h
- RCT_MMC
: C4Record.h
- RCT_MMD
: C4Record.h
- RCT_ObjCom
: C4Record.h
- RCT_OCF
: C4Record.h
- RCT_PlrCom
: C4Record.h
- RCT_PlrInCom
: C4Record.h
- RCT_Random
: C4Record.h
- RCT_Rn3
: C4Record.h
- RCT_RotVtx1
: C4Record.h
- RCT_RotVtx2
: C4Record.h
- RCT_SetPix
: C4Record.h
- RCT_SetProperty
: C4Record.h
- RCT_Sin
: C4Record.h
- RCT_Undefined
: C4Record.h
- ReactionFuncMap
: C4Material.cpp
- RealPath()
: StdFile.cpp
- RecordRandom()
: main.cpp
, C4RandomRecord.cpp
, C4Random.h
- Rect0()
: C4Rect.h
- RedirectForce()
: C4Movement.cpp
- ReduceLineSegments()
: C4ObjectAction.cpp
- RegisterShellExtensions()
: C4GroupMain.cpp
- Reloc
: C4Reloc.cpp
, C4Reloc.h
, C4ScriptStandaloneStubs.cpp
- RemoveExtension()
: StdFile.h
, StdFile.cpp
- RenameFile()
: StdFile.h
- RenameItem()
: StdFile.cpp
, StdFile.h
- RESERVED
: gzio.c
- ResetFatalError()
: C4Log.cpp
, C4Log.h
- ResetSocketError()
: C4NetIO.cpp
- ResStrMaxLen
: StdResStr2.cpp
- RestartApplication()
: PlatformAbstraction.cpp
, PlatformAbstraction.h
- ReturnIfTranslationAvailable
: C4AulExec.cpp
- RGB2rgb()
: StdColors.h
- rgb2xyY()
: StdColors.h
- RGBA()
: StdColors.h
- RGBMAX
: C4Surface.cpp
- RGBQUAD
: Bitmap256.h
- Rotate()
: StdMeshMath.h
- RotateAccel
: C4Physics.h
, C4Movement.cpp