Here is a list of all file members with links to the files they belong to:
- g -
- Game
: C4Game.h
, C4Globals.cpp
- GameMsgObject()
: C4GameMessage.h
- GameMsgObjectDw()
: C4GameMessage.h
- GameMsgObjectError()
: C4GameMessage.h
, C4GameMessage.cpp
- GameMsgObjectPlayer()
: C4GameMessage.h
- GameScript
: C4ScriptHost.cpp
, C4ScriptHost.h
- GBackDensity()
: C4Landscape.h
- GBackLiquid()
: C4Landscape.h
- GBackMat()
: C4Landscape.h
- GBackSemiSolid()
: C4Landscape.h
- GBackSolid()
: C4Landscape.h
- GenerateRandomPlayerColor()
: C4PlayerInfoConflicts.cpp
, C4Teams.cpp
, C4PlayerInfoListBox.cpp
- get_byte()
: gzio.c
- GET_X_LPARAM
: C4windowswrapper.h
- GET_Y_LPARAM
: C4windowswrapper.h
- GetAxisStepRange()
: C4Network2Dialogs.cpp
- GetBlueValue
: StdColors.h
- getBufPtr()
: StdBuf.h
- GetC4Filename()
: StdFile.cpp
, StdFile.h
- GetC4VName()
: C4Value.cpp
, C4Value.h
- GetCfg()
: C4Update.cpp
- GetCharacterCount()
: Standard.cpp
, Standard.h
- GetClrModulation()
: StdColors.h
- GetDbgRecPktData()
: C4Record.cpp
- GetExtension()
: StdFile.h
, StdFile.cpp
- GetFatalError()
: C4Log.cpp
, C4Log.h
- GetFileCRC()
: CStdFile.cpp
, CStdFile.h
- GetFilename()
: StdFile.cpp
, StdFile.h
- GetFilenameOnly()
: StdFile.cpp
, StdFile.h
- GetFilenameWeb()
: StdFile.cpp
, StdFile.h
- GetFileSHA1()
: CStdFile.cpp
, CStdFile.h
- GetGreenValue
: StdColors.h
- GetKeyboardInputName()
: C4Game.h
- GetLogFD()
: C4Log.cpp
, C4Log.h
- GetLogPos()
: C4Log.cpp
, C4Log.h
- GetLogSection()
: C4Log.cpp
, C4Log.h
- getLong()
: gzio.c
- getMBufPtr()
: StdBuf.h
- GetMusicFileTypeByExtension()
: C4MusicSystem.cpp
, C4MusicSystem.h
- GetNextCharacter()
: Standard.h
- GetNextUTF8Character()
: Standard.cpp
, Standard.h
- GetParentPath()
: StdFile.cpp
, StdFile.h
, StdFile.cpp
, StdFile.h
- GetPkt()
: C4Network2Res.cpp
- GETPKT
: C4GameLobby.cpp
, C4GameControlNetwork.cpp
, C4Network2.cpp
, C4Network2Client.cpp
, C4Network2IO.cpp
, C4Network2Players.cpp
- GetRecordChunkTypeName()
: C4Record.cpp
- GetRedValue
: StdColors.h
- GetRelativePathS()
: StdFile.cpp
, StdFile.h
- getSafeStringValue()
: C4StartupModsDlg.cpp
- GetShiftWParam()
: C4ConsoleQtViewport.cpp
- GetSocketErrorMsg()
: C4NetIO.cpp
- GetSoundInstance()
: C4SoundSystem.cpp
, C4SoundSystem.h
- GetTextColorForBackground()
: C4ConsoleQtPropListViewer.cpp
- GetTextSpecFacet()
: C4Game.cpp
- GetTextureName()
: C4GameScript.cpp
- GetTrailingNumber()
: StdFile.cpp
, StdFile.h
- GetValByStdCompiler()
: C4GameScript.cpp
- GetValidOwner()
: C4GameScript.cpp
- GetValueDecade()
: C4Network2Dialogs.cpp
- GetWideChar()
: C4windowswrapper.h
- GetWideCharBuf()
: C4windowswrapper.h
- GetWideLPARAM
: C4ConsoleWin32.cpp
- GetWorkingDirectory()
: StdFile.cpp
, StdFile.h
- GfxR
: C4GraphicsResource.h
- GL_SILENCE_DEPRECATION
: C4DrawGLMac.mm
, C4AppDelegate+MainMenuActions.mm
, C4AppMac.mm
, C4WindowController.mm
, C4WindowMac.mm
- GLMonitorInfoEnumCount
: C4WindowWin32.cpp
- globalArgC
: C4GroupMain.cpp
- globalArgV
: C4GroupMain.cpp
- GlobalMsgDelayFactor
: C4GameMessage.cpp
- GMainLoop
: StdScheduler.h
- GNUC_FORMAT_ATTRIBUTE
: PlatformAbstraction.h
- GNUC_FORMAT_ATTRIBUTE_O
: PlatformAbstraction.h
- GrabLost()
: C4ObjectAction.cpp
- GraphicsResource
: C4GraphicsResource.cpp
, C4GraphicsResource.h
- GraphicsSystem
: C4Globals.cpp
, C4GraphicsSystem.h
- GravAccel
: C4Physics.h
- GROUP_TO_HANDLE
: group-handle.cpp
, material-handle.cpp
, texture-handle.cpp
- GS_Go
: C4Network2.h
- GS_Init
: C4Network2.h
- GS_Lobby
: C4Network2.h
- GS_None
: C4Network2.h
- GS_Pause
: C4Network2.h
- gz_open()
: gzio.c
- gz_stream
: gzio.c